My Happy Book!


Hey, check out my new blog where I post my doodles, old and new, good and bad, rough sketches and birthday cards for my family. HORIA'S HAPPY BOOK!

Don't forget to sign up or tell a friend, next session of FuturePoly classes are filling up fast for the next quarter. Just take a look at the awesome student gallery! Come get your learn on!!

PS: I heart Kotaku!!!

GamesCom trailer!

Here's the new trailer I boarded and directed for Guild Wars 2. The game is looking awesome, and I'm really stoked about how nice the painterly intro stuff turned out!

Guild Wars 2 lore and game-play trailer for Gamescom 2011
Horia Dociu ,Director, storyboards, in-game camera
Illustrations by Levi Hopkins, Kekai Kotaki, Daniel Dociu
Pre-rendered motion graphics and compositing by Matthew Oswald
In-game cinematic motion graphics animation by ArenaNet Cinematic Team

Goin' Commando!

I came up with an April fools' prank for Guild Wars 2 last year, and with the help of some of my talented ArenaNet friends, it was a giant success!
Check out the official page, and some more behind the scenes on the Arena blog.

Photo-chopped sketch I did for our character modeler, Delly Sartika.
I thought it'd be cool to have a modern shooter style military character as our "next playable profession". So after a lot of prep work, I shot full on skill videos, like we do for all the real in-game professions and I coordinated with my buddies so that across the board, from our web releases to interviews and model renders, our "Commando" roll-out was as believable as possible. The joke page got more facebook shares in three days than any of the other professions got in months up on the site!

Our sweet GW2 cinematics!


Here's the real-time-rendered, in-game-cinematic-cut-scene for the Guild Wars 2 "Catacombs" dungeon. I directed this and drew up the story boards- big huge high five to my kick-ass team for hitting such a high quality bar. I think it came out super nice and I'm glad we get to share it before the game is out!

Kevin Dart's "Yuki-7: Looks That Kill"

My good friends at Fleetstreet Scandal are back with a new drop-dead gorgeous Yuki-7 book! Peep the absurdly stylish new animated trailer below, go buy the book, and then get sad cuz you'll never be that cool... at least that's what I'm going to do!

The piece I did for the last Yuki-7 book is for sale at Nucleus Gallery.

FantaSci space marine

This pic is in the new d'artiste Character Design book featuring my good friend Kekai!! Pic it up and check out his sweet tutorials to learn how to paint like a real badass :)
You can flip through the book digitally at www.BallisticPublishing.com

FuturePoly, now online!

Check out our new online course. Eight artists, eight weeks, streaming LIVE workshops with review/feedback forums available to attendees for the duration of the class. More info here, it's filling up and space is limited!
Also, back at the last Anomaly workshop, held in Vancouver Canada at their awesome aquarium, I got to meet Craig Mullins. You jelly? Jason Stokes and opened for his lecture. Here's a sweet photo of me and Stokes tearin' it up on the ones and twos talking about organic 2D/3D video game art production pipelines and what lessons aspiring artists can take away to improve their portfolio's relevance.
Also, check out the sweet new FuturePoly forums and see what you're missing!

Ninja Stress Toy


So this company called Wet Paint wanted a little ninja mascot and asked for some sketches so they could make stress-ball toy. I don't know why. So I thought I'd make him very 2D in concept and look a like a paint splatter/paint drop to tie in to the whole Wet Paint thing. I thought the round shapes also worked well for the foam toy. They liked it, but it never went into production. Again, I don't know why. Here's the proof model the poor sculpt company made for free. Pretty snazzy. I don't know the company's name, unfortuantely, but they did a great job! Pretty fun to see your stuff in real 3D, be jealous.

This is what we do!


Here's a little video we put together for the ArenaNet Blog to give people a sneak peak at what cinematics look like in Guild Wars 2, as well as a quick look at what my team does to make this stuff happens.

Official ArenaNet Blog HERE

"This Is What We Do" by MC Hammer HERE 

I hate dem pesky toitles!

Beebop n' Rocksteady!!

























Digital painting demo from one of my FuturePoly classes.

Life drawings...

A couple of poses from the Seattle lab. 3min poses.

GW2 Manifesto

Here's the trailer I directed for ArenaNet's Guild Wars 2 Manifesto. It was designed as a direct dialogue between us, as developers, and our fans. The live action portions (green screen and motion graphics animation by gNet) convey in very clear terms the impact of our game's core features on, not only the Guild Wars 2 experience, but pushing the entire MMO genre.



As the director, it was my hands-on responsibility to coordinate the integration and design of all of the in-game footage I story boarded and shot, the illustrations, background art, live action footage, game capture and motion graphics elements created in house, as well as the outsourced green screen and mo-graph animation done by the external studio gNet.